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Showing posts with the label Leads Guides

Legendary Defender Voltron

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Legendary Defender Voltron Here I am going to be talking about Voltron as a lead, his strengths, and his weaknesses. I know there was a lot of hate for the collab in general, because of the lackluster art and the copy paste of some of the actives from Crows, but I am not going to be talking about any of that here. Leader Skill - A solid 4xHP and up to 600x multiplier on a 5x6 board. The easiest comparison would have to be Aizen from the Bleach collab, but with HP instead of RCV. Most people would probably argue that bonus RCV is better than the HP boost. Yes, you can fix a low HP team with an Indra inherit on your team, but a high HP team doesn't have to worry about a shield in the 1st place. A hyper maxed Voltron team, depending on the subs and pluses, will yield 120,000 - 140,000 HP, which is usually enough to tank most or all the attacks in a single dungeon. Most people may complain that his base multiplier is a bit low, with only 4x without a cross, but fr...

Julie - The Forgotten Top Tier Lead

Introduction While everybody (me included) swooned over Uruka, Ilmina, and Merionidalis during the previous iteration of the Heroine REM, one particular card was heavily ignored yet has the potential to be very powerful. Of course, I'm talking about Julie. The female technician of the mechdragon Balboa, Julie may not seem like much at first glance, but dig a little deeper and you'll find a top tier lead capable of clearing the game's hardest content. Stat Shot Radiant Mechdragon Technician, Julie Dragon/Machine Stats at Max Lv. (HP/ATK/RCV): 3812/1814/371 AS: Void enemies' defense for 1 turn; 50% shield for 1 turn (Max CD: 11) LS: 1.5x HP and ATK for Water and Wood Att.; 5x ATK and 25% shield when Water and Wood attack at once Awoken skills: SB, SBR, TE, TE, (SBR in JP only), Attacker Killer, Dragon Killer, God Killer PADX Entry Pros : Can utilize both Water and Wood subs Diverse subpool (sorry Barbara) Readily takes advantage of TPA subs Multiplier...

Reincarnated Sun Quan

Revo Sun Quan Hey All!!! This is your B oiiii here, and today I will be making an in-depth guide on Reincarnated Sun Quan.  Reincarnated Sun Quan is a strong, tpa-based lead. He is great as a sub, too. Reincarnated Sun Quan was never really considered the best lead. However, with the right subs, a strong team to clear much content can be made.  So, here it goes!! Leader Skill: 4x attack when W ater and F ire attack at once; 2.5 AT K and RCV for water when skills used. Active Skill: Delays enemies' action by 2 turns. 2x attack for water for 2 turns. (13 turn Cooldown ) Pros:  Potential 100x lead RCV boost (6.25x) Easy activation, only have to match fire and water Great overall skill with a delay and burst Has SBR 4(!) TPA s Great weighted stats Good Damage control with 16x when skills not used. Pretty hot Cons: Bindable Weak attack without T PAs Extra 2.5x ATK and RCV (6.25 with two) only obtained when skills used. No HP enhance or d...

Reincarnated Anubis: The One True Doge

Anubis is a hard hitting, one shot king that spares no one in his path and lays waste to the land in a scorched Earth policy. With all this being said, it's no wonder why he is a highly sought after, top tier leader that can clear 99.9% of all content solo. He has many values as both a lead and a sub with a great flexibly in pairings. So here we go, a crash course in insanity and super advanced activation needs. Pros: Some damage control High weighted stats High damage multiplier Unbindable Hazard clearing God /devil /balance typing 1.5 RCV when a skill is used Cons Hard multiplier RNG on orbs and skyfalls No hp multiplier Long cool down on active With Anubis getting a reincarnation he loses the dark type restriction to his sub pool and his multiplier starter comes down from 9 combo to 8 combo.  This helps greatly because perfectly distributed boards in 6x5 have a MAX of 10 combos. As an emerging player, or even if you're a mid tier combo-er, being able ...

Revo Shiva

Reincarnated Shiva: The Guide This guy never really got much traction in NA, even when Awoken Shiva was first released. Of course, he was played a lot more than now. For beginners, he offered an excellent way to learn about the game. Forcing people to learn how to combo beyond simple Bejeweled while retaining an incredibly high RCV multiplier to keep them safe. For the intermediate players, he suggested consistency If you could hit 6-combo every turn, you had little problem blowing every descend out of the water for the longest time. In Co-op he was even stronger, using multiplayer HP to offset his one true weakness. There is little doubt that Awoken Shiva did Arena 1 with little problem. Now, I’d like to bring him back into the light. Just a little. With so many cards getting their Reincarnated forms and the introduction to the Enhanced Combo (7combo) Awakening Skill, I think Shiva has a place as a lead again. Maybe he’s not cut out to do Arena 3 or Colosseum with 100% clear r...