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An Introduction to the "Meta" for Mid-Gamers

Introduction It's scary. It's terrible. It's coming with every release of a new 6-star GFE. You can't hide from it, because everybody is a part of it. It's... the META . *Cue dramatic music* At the point you are in this game, you have probably heard many of your fellow players talk about "meta" leaders and how the "meta" will shift in the future. And you're probably wondering, "What the heck is the 'meta'? Does it have an impact on me? And should I be worried about it?" Well, for starters, the word "meta" is short for "metagame," which in essence is the game of playing a game - figuring out the best strategies, anticipating your opponents' actions, etc. In the context of Puzzle and Dragons, the meta mainly focuses on two aspects of the game, which I'll briefly go over in this post. Leaders and Subs The first part of the PAD meta relates to its monsters i.e. the cards that you get as drop

Final Fantasy Collab - Pixel Ultimate Evolutions

     Once again, the Final Fantasy Collab is back and with it are a plethora of exciting cards, rewards, and dungeons. With new ultimates being released, the viability of old and new characters alike have drastically increased, making it one the best collabs to spend your hard earned stones on.      Let's first talk about the most anticipated part of this Collab. Pixel forms. Now if you haven't heard the announcements, Gungho has given us brand new method of dealing with annoying boss mechanics. Fujin and Hiko allowed us to disregard damage absorb effects, Starry Night Bride Persephone allowed us to ignore attribute absorbs, and now, even damage void effects are practically harmless. One issue with the cards previously mentioned is that their success depended solely on the skill being ready by the time it's needed. However, with the new pixel ultimate evolutions, the void damage penetration is in the form of an awakening aptly named Void Damage Piercer. Unless you get a

Beginners Guide to Inherits

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First of all, what is "Inherit"? Inherit is when you receive or be left with (a situation, object, etc.) from a predecessor or former owner. In this case, a monster will receive a skill from another monster. Only for the cost of a million coins, you can inherit a monster of your will onto another monster. Inherits are very useful as you approach mid to end game, because they give you a stat boost and skills that are required to bypass some mechanics. Requirements for Inherits To be allowed to inherit, you would need to be rank 130 and you would need to have a million coins. To inherit a monster onto another monster, you would need the assist monster to be fully awoken. Having the assist monster to be max leveled or plussed is not required, but it can come with many benefits. Your assist monster must either be a REM monster or one of the farmable monsters in the picture below Benefits of Inheriting Inherits are often known to be "Free SDR", and though t

Legendary Defender Voltron

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Legendary Defender Voltron Here I am going to be talking about Voltron as a lead, his strengths, and his weaknesses. I know there was a lot of hate for the collab in general, because of the lackluster art and the copy paste of some of the actives from Crows, but I am not going to be talking about any of that here. Leader Skill - A solid 4xHP and up to 600x multiplier on a 5x6 board. The easiest comparison would have to be Aizen from the Bleach collab, but with HP instead of RCV. Most people would probably argue that bonus RCV is better than the HP boost. Yes, you can fix a low HP team with an Indra inherit on your team, but a high HP team doesn't have to worry about a shield in the 1st place. A hyper maxed Voltron team, depending on the subs and pluses, will yield 120,000 - 140,000 HP, which is usually enough to tank most or all the attacks in a single dungeon. Most people may complain that his base multiplier is a bit low, with only 4x without a cross, but fr

Is being part of the "Meta" worth it?

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Introduction What is "Meta"? Meta is used when referred to the leaders, team compositions or subs that are most valuable in the game, mainly because of their ability to clear high-end content with relative ease. These are the ones to easily overcome new dungeons and maintain their viability even with power creep (explained later). They can still be relevant as leaders or subs for quite a long time, a clear example of this are Orochi and Indra, both if this two guys managed to stay as top tier subs. Orochi is relevant because of his delay, and even before his reincarnated evolution, he was still pretty powerful. He already had a 4 turn delay and 803 weighted stats, in the same manner, Indra is one of the strongest shields available on the game, with a 75% shield. They were part of the meta not as leaders, because they had low multipliers, but they were still key subs or inherits on teams such as Ra Dragon. Advantages of being in the Meta Being part of the meta has many

Common Beginner Mistakes

As like every game, everyone starts as a beginner. As a beginner, it isn't possible not to make any mistakes. These are some common mistakes that many players make when first starting. One of the first ever mistakes a player can make when starting is not rerolling when they get a bad starting roll. (I myself didn't know about rerolling, so I started with a Fire Dragon Swordman as my first roll). The player could uninstall and reinstall the game to start anew. Magic Stones- Many players may start off their PAD career by wasting their stones, thinking that it would stay the same difficulty to gain stones later in game. Soon they will realize how incorrect that way of thinking is. Examples of these would be: The player would use their stones to continue a dungeon- This is a bad idea early on in game. When you are starting, dungeons do not take too much stamina to do, meaning that just redoing the dungeon would be a wiser choice.  The player would use their stones for stam